The IDE Continued | ||
3. Modify object properties | ||
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This image shows the PushButton1 properties window. You can modify an object's properties by changing them in this window. Different objects (such as EditFields, ListBoxes, Timers, ProgressBars, BevelButtons, etc.) will have some unique properties depending on the type of object that they are. For example, a PushButton has a "Default" property but an editfield does not. You do not need to understand what all of the properties shown in the picture at the left are for at this point. | ||||