Example Projects - Page 2

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EXAMPLE PROJECT # 12
Prefs Example :

See how to save user set preferences and how to retrieve those preferences when the program launches.
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EXAMPLE PROJECT # 13
Registration Window :

Find out how to manage software registration. This project shows how to check to see if the program has been registered and how to check for correct registration codes.
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EXAMPLE PROJECT # 14
Drag and Drop:

This project demonstrates how to drag and drop text and pictures from one window to another. It also shows how to recognize and respond to the dropping of files and folders from the desktop onto an object in a window.
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EXAMPLE PROJECT # 15
FolderItems:

Learn how to load the contents of a folder into a listbox. See how to change the names of all the files in the listed folder and how to copy individual items from the folder to any other folder.
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EXAMPLE PROJECT # 16
Dropdown Menus:

Find out about how to use popupmenus, contextual menus, and comboboxes to present choices to your users.
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EXAMPLE PROJECT # 17
Open, Save, and Save As:

See how to manage the opening, and saving of documents, including how to use the CancelClose event to check for the saving of changes made to an existing document
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EXAMPLE PROJECT # 18
Splash Screen:

This project demonstrates the use of a splash screen. A splash screen presents the user with some information when your program launches. This project also demonstrates how to fade a window using Seth Willits FSTransitionWindow module.
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EXAMPLE PROJECT # 19
Holy Scroller:

Controls placed on a canvas will scroll with the canvas. This project shows you how to do it.
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EXAMPLE PROJECT # 20
Horizontal and Vertical Scroller:

If a picture is bigger than the canvas in which it is displayed you may want to be able to scroll the picture. See how to scroll a big picture horizontally and vertically.
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EXAMPLE PROJECT # 21
Submenu Demo:

See how to use submenus. This demo shows how to create font and size submenus. (submitted by Mr. Toast - Thanks!)
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EXAMPLE PROJECT # 22
RB Dictionary Demo:

Get a handle on the use of REALbasic Dictionaries. Dictionaries are an easy and flexible way to manage pairs of values. This project shows you how.
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EXAMPLE PROJECT # 23
Random Numbers and/or Letters
This project demonstrates how to use the "random" class to get random numbers or letters.

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EXAMPLE PROJECT # 24
Zooming With a Picture Using a Mask

This project shows how to mask a picture and then zoom the picture within the masked area.Download this project
 

EXAMPLE PROJECT # 25
Animation

This project demonstrates how to use the arrow keys to control the movement of a sprite on a SpriteSurface.

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EXAMPLE PROJECT # 26
Find and Replace in Styled EditFields

This project shows how to implement a simple find and replace for an editfield that preserves the style attributes of the text in the field.


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EXAMPLE PROJECT # 27
Save or Print A Window

This project shows how to save a window as a jpeg and how to print a window using the DrawInto method.

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EXAMPLE PROJECT # 28
MessageDialog Demo

This example project shows how to give your users a chance to save any changes they may have made to a document before allow the document window to close.

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EXAMPLE PROJECT # 29
FolderViewer Update

The FolderViewer project has been updated. A progress bar has been added to the folder loading method to demonstrate how to give feedback to your users.

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EXAMPLE PROJECT # 30
MP3 Player

This project, contributed by Brian Franco, aka "Briman", shows how to make a simple mp3 player using the Movie Player control. It also demonstrates the use of control bindings.

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EXAMPLE PROJECT # 31
Address Book
Database

This project, contributed by Paul, demonstrates the use of a database to store and retrieve addresses, phone numbers, email addresses, etc. 

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